I do sculpture as a hobby and was commissioned to make a large piece. I actually had a business background so for the first two years of the company I was the only non-developer in the team. We started the company back in 2012 in Paris. Maybe we can start with a bit your history, how you got into graphics, came over from France for Techstars and the origins of the company.ĪD: Sure. I believe you had a baby girl in the last few months?ĪMLG: Congratulations. I haven’t caught up with you for some time, it’s great to see you again. The company was founded in 2012 and is based between New York and Paris. He is the founder and CEO of Sketchfab a hub for 3D content on the internet.
An excerpt of the conversation can be found below and the full transcript is on Medium.ĪMLG: Our guest today is Alban Denoyel. Alban also shared details on how power creators are using the platform to monetize content, the powerful role 3D plays in cultural heritage, and the importance of figuring out standards and formats in 3D.
In an interview for Flu I sat with Alban and we got into the history of the business and how he’s built a team between Europe and the U.S., what the company has learned from YouTube and why they are pursuing a distributed content strategy. With Google’s Poly turning one and Microsoft’s Remix 3D turning two, it’s an interesting moment to reflect where we are in the trajectory of the 3D web.Īlban Denoyel, the CEO of Sketchfab has watched the industry and community evolve in the six years since he founded the company.
Taken with the community’s growth - they just surpassed 2 million users, as well as the 200 million people that have experienced content via Sketchfab more broadly, this makes it one of the platforms with the largest reaches for interactive 3D content on the web. Last week Sketchfab, the 3D content hub, shared an exciting milestone - the company has just crossed 1 billion cumulative page views.